A little game where you manage a central bank and try to keep the economy a float during various events some random others the result of player actions by adjusting the interest rate and printing money to provide investments or payouts. Get to turn 200 with over 70 happiness and win!

How To Play
To keep happiness up and win the game the player must manage four variables.

GDP (Wealth Produced by Economy) - A growing GDP makes people happy there is more wealth to go around. It also lowers unemployment which makes people unhappy.

Inflation - Inflation measures how much more things cost as time goes on in %. Its why money is worth less then it used to be and reduces the real GDP making people unhappy.

Unemployment - When the GDP drops people become unemployed and this makes them unhappy it also increases crime eventually.

Crime - Reduces growth because damage is being done and money must be spent to stop it. Also makes people unhappy.

To control these aspects the player can increase or decrease  the interest rate. High interest rates mean low growth and low inflation. Low interest rates result in higher growth and inflation. If interest rates are too low  (below 2%) for too long people will take out many loans and this can result in problems like housing market collapses as people and banks go bankrupt.

The player can also print money which makes it worth less driving up inflation but then invest it in payouts which reduce crime and unemployment or infrastructure which adds a small amount to long term growth.

Random news events will happen throughout the game which effect the economy.

It is not a large game but please let me know what you think, if you would like to see more events or features I will see about adding them and try to keep expanding on the game if there is interest.

Thanks I hope you enjoy.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCodeTo@d
GenreSimulation
TagsEconomy

Development log

Comments

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(+2)

I like the idea of the game. However, the pace of the game should be slowed down. There is no time to read before you can take action, everything happens so fast which makes reacting to the events appropriately hard. I believe that a turn-by-turn style would allow the game to be more thoughtfully played.

There is a simulator called Mopos 3.0 which is similar to the game you developed. I believe there are some ideas there that you could implement in your game. Like supply and demand, and how they would change according to the interest rate. 

I frankly believe there is a lot of potential in this sort of game, not only for fun but also for educative purposes. I appreciate your effort in it, and keep it up!

(+1)

Thank you for the feedback I will look into Mopos 3.0 I have not heard of it before. Your point about turn based timing is a good one and  for future games I will definitely consider it .

(1 edit) (+1)

Hi, I really like the idea and where this is going to!

I'm just not so familiar with economics, therefore I'm not sure how every one of those things affects inflation, happiness of people and unemployement. 

Could you add a little "How to play"? Or, at  least, explain the basics (and not so basics) in the description of the game. 

Once some kind of "How to play" is offered, I would be happy to try the game again.

Thanks for sharing, I hope you can keep devolping on it. ^^

(+1)

Great idea I will add that now thank you for the feedback.

Thank you for adding it, now it's a lot clearer. 

Wish you luck with your project. c: