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I like the idea of the game. However, the pace of the game should be slowed down. There is no time to read before you can take action, everything happens so fast which makes reacting to the events appropriately hard. I believe that a turn-by-turn style would allow the game to be more thoughtfully played.

There is a simulator called Mopos 3.0 which is similar to the game you developed. I believe there are some ideas there that you could implement in your game. Like supply and demand, and how they would change according to the interest rate. 

I frankly believe there is a lot of potential in this sort of game, not only for fun but also for educative purposes. I appreciate your effort in it, and keep it up!

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Thank you for the feedback I will look into Mopos 3.0 I have not heard of it before. Your point about turn based timing is a good one and  for future games I will definitely consider it .

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Hi, I really like the idea and where this is going to!

I'm just not so familiar with economics, therefore I'm not sure how every one of those things affects inflation, happiness of people and unemployement. 

Could you add a little "How to play"? Or, at  least, explain the basics (and not so basics) in the description of the game. 

Once some kind of "How to play" is offered, I would be happy to try the game again.

Thanks for sharing, I hope you can keep devolping on it. ^^

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Great idea I will add that now thank you for the feedback.

Thank you for adding it, now it's a lot clearer. 

Wish you luck with your project. c: